﻿using System;
using UnityEngine;

// Token: 0x020001CA RID: 458
public class CutActionEdit_Camera : CutActionEdit
{
	// Token: 0x06000BE9 RID: 3049 RVA: 0x00045958 File Offset: 0x00043B58
	public override void Setup(CutAction act)
	{
		this.actCamera = (act as CutAct_Camera);
	}

	// Token: 0x06000BEA RID: 3050 RVA: 0x00045968 File Offset: 0x00043B68
	public void SaveNowCamera()
	{
		this.actCamera.pos = this.cam.transform.position;
		this.actCamera.rot = this.cam.transform.rotation;
		this.actCamera.fov = this.cam.fieldOfView;
	}

	// Token: 0x04000C1B RID: 3099
	private CutAct_Camera actCamera;

	// Token: 0x04000C1C RID: 3100
	[SerializeField]
	private Camera cam;
}
